Whitepaper
Mini Royale Whitepaper
  • Mini Royale: Nations
  • Gameplay
    • Core Gameplay Modes
      • PvP Shooter
    • Game Economy Loop
    • Player Accounts & Levels
    • Missions & Orbs
    • Land Use
      • Land Sale & Layouts
      • Types of Land & Buildings
      • Constructing Buildings
      • Upgrading & Repairing Buildings
      • Builder's Huts & Building Timers
      • Land Control
      • Using Shields
      • Refining
      • Mining
      • Generating Upgrade Points
      • Boosting Production
      • Fees for Land Usage
      • Land Search & Exploring
    • Clans
      • Clans Wars & Tournaments
      • Economic & Community Events
    • Nations
    • Alliances
      • Alliance World Events
    • Player Journey
  • Economy
    • Item Overview
      • Fractional Items
    • Core NFTs and their Properties
      • Weapons
      • Upgrading Weapons
      • Outfits
      • Accessories & Other Cosmetics
      • Land
      • Buildings
      • Tools & Equipment
      • Burn Mechanics
    • NFT Marketplace
    • Off-Chain Items & Currencies
    • Item Exchange
    • On-Chain Currencies
      • $CHEDDAR
      • $ROYALE
  • Operations
    • Governance
      • Game DAO
      • Alliance Ephemeral Sub-DAO's
    • Technology
Powered by GitBook
On this page

Was this helpful?

  1. Operations

Governance

The long-term vision of Mini Royale Nations is a decentralized, player-owned universe 🌎. Decentralized governance is an important aspect of this vision and is what gives players ultimate control over the evolution of both the game experience and the game community.

Sources of Governance

  • Game DAO

  • Alliance Ephemeral Sub-DAO's

  • Clan Sub-DAO's

Previous$ROYALENextGame DAO

Last updated 10 months ago

Was this helpful?