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Mini Royale Whitepaper
  • Mini Royale: Nations
  • Gameplay
    • Core Gameplay Modes
      • PvP Shooter
    • Game Economy Loop
    • Player Accounts & Levels
    • Missions & Orbs
    • Land Use
      • Land Sale & Layouts
      • Types of Land & Buildings
      • Constructing Buildings
      • Upgrading & Repairing Buildings
      • Builder's Huts & Building Timers
      • Land Control
      • Using Shields
      • Refining
      • Mining
      • Generating Upgrade Points
      • Boosting Production
      • Fees for Land Usage
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    • Clans
      • Clans Wars & Tournaments
      • Economic & Community Events
    • Nations
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      • Alliance World Events
    • Player Journey
  • Economy
    • Item Overview
      • Fractional Items
    • Core NFTs and their Properties
      • Weapons
      • Upgrading Weapons
      • Outfits
      • Accessories & Other Cosmetics
      • Land
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      • Tools & Equipment
      • Burn Mechanics
    • NFT Marketplace
    • Off-Chain Items & Currencies
    • Item Exchange
    • On-Chain Currencies
      • $CHEDDAR
      • $ROYALE
  • Operations
    • Governance
      • Game DAO
      • Alliance Ephemeral Sub-DAO's
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  • Clan Wars
  • Bracket Tournaments

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  1. Gameplay
  2. Clans

Clans Wars & Tournaments

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Last updated 3 years ago

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Clan Wars

Clan Wars are an opportunity to play with your Clan against 1000’s of other Clans globally to win rare prizes.

Entry Requirements: Orbs + NFTs

  • In order to participate in Clan Wars, player must use on-chain weapons, and cannot use their basic off-chain weapons

  • Entry attempts into Clan Wars cost Enriched Orbs that are refined from regular Orbs

Example Event Structure

  • 1 global Clan War event per week

  • Tiered leaderboard prizes

    • Individual global leaderboard based on individual points earned

    • Clan leaderboard based on clan points (everyone in Clan gets Clan leaderboard prizes)

  • Clan admin activates attempts

    • Attempts vary in difficulty

      • Easy (only uncommon guns or better can be used)

      • Medium (only rare guns or better can be used)

      • Hard (only epic guns or better can be used)

      • Brutal (only legendary guns or better can be used)

      • Higher difficulty = more max points

    • Each attempt has a time limit

      • The faster the Clan completes the attempt the more points the Clan gets

    • Each attempt costs an increasing amount of Enriched Orbs to start

    • Clan must complete all objective buckets in order to proceed to the next attempt

    • The objective buckets are broken down by different skill categories, so that there is need for specialization

Example of Mission Objectives below:

  • All Clan members contribute to the above objectives

  • Once all 4 objectives are complete, the attempt is marked as successful, points are added, and a new attempt is unlocked

  • The ‘Parameter Missions’ can vary from event to event, and use any of the Gun’s parameters (gun type, condition, etc).

  • Points earned per attempt are a combination of Base Points * Completion Time

Bracket Tournaments

A classic tourney format where you have an opportunity to play with your Clan against a few similarly ranked Clans for both prizes and bragging rights

Example Tournament Event Structure:

  • Some X# of brackets per day, with some tied to RBE rule set variations

  • 16 Clans pay 100 $CHEDDAR to enter and top 4 Clans win prizes (Clan collectively pays this amount)

  • For example:

    • 10K $CHEDDAR entry cost

    • Top 1 wins 8K $CHEDDAR

    • Top 2 wins 4K $CHEDDAR

    • Top 3 wins 2K $CHEDDAR

    • Top 4 wins 1K $CHEDDAR

Clan Leader distributes winnings to members based on their contribution

NFT
sample Clan War Mission structure