> For the complete documentation index, see [llms.txt](https://faraway.gitbook.io/whitepaper/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://faraway.gitbook.io/whitepaper/gameplay/player-journey.md).

# Player Journey

### Player Journey

Mini Royale: Nations is a game that’s easy to pick up, but difficult to master. On the surface it’s a game about skill and fun gunplay, but deeper down there is a complex economic, social and political end game. The underlying objectives or *game loops* that players prioritize will change the further they progress into the game.

* **Day-to-Day** gameplay is centered around individual players, and completion of [Daily Missions](/whitepaper/gameplay/missions-and-orbs.md)
* **Week-to-Week** gameplay is centered around Clans and competing in [Clan Events](/whitepaper/gameplay/clans/clans-wars-and-tournaments.md)
* **Month-to-Month** gameplay heavily revolves around winning control over [Nations](/whitepaper/gameplay/nations.md), competing in [Alliance World Events](/whitepaper/gameplay/alliances/alliance-world-events.md), and climbing to the top of the competitive and political ladders

![](https://lh5.googleusercontent.com/diKHfgwxc9-99G2eLMc_It7EAvJ8NKk3afA9ijs4hkZ-DzBjEFCAKNrMUVAZdcV7r5XBiuc9IBKqElZSsqKpmyrhXJKDGWlpNlLC5sA22ZxMI2OSkII0XXZlaYFENtgSEbUYFQI1)

### Comparison between Clans, Nations & Alliances:

![](/files/xDboI2wKD9ABvSbprrMW)
